Saturday, April 5, 2014

Deep night coding: cursor

It's deep night, no way I could sleep and here I am on the code for the PC port of iPong: The Game.
I'm focusing on the new control mode in the menu that needs a sort of cursor (the telephone version was simply touch). I came out with the idea of the burning comet (similar to the in-game ball) that pass from corner to corner of the menu's voices commanded by the arrows or the pad.
Due to the track that the comet leaves behind the global effect of the cursor is cool and it works, so I think I will keep it.

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