Tuesday, November 5, 2013

Situation point

I've been unable to work for a couple of days due to an injury at my back while I was weight lifting. Nothing bad at all so here I am.
Talking with Filo we decided to finish the arcade part and even before to fix all the last parts (menus, details and small things) and record a video-demo which will be sent to software houses along with a complete presentation and storyboards of the game.
I've been playing the game just now and I haven't seen any remarkable glitch or bug. All seems to be ok. I need to code the phrases of all the enemies (what they say while you play) because so far only the first enemy (stagnus) tells you something.
And it is what I will start to do after a little meal...

Friday, November 1, 2013

Final screen completed, arcade...almost

The final screen is finally done. I made it separate from the game itself and then I integrated it in the main code.
If the player defeats all the enemies will get the congratulation screen: very acid music and colors, with a space landscape where fireworks fired and the titles appear in a Sci-Fi movie style.
Meanwhile the camera slowly zoom on the mountains of the landscape giving the effect of a camera running forward.
Do I like it? Yes, quite a lot.
Could I make it better? Probably yes, but considering the lack of time and especially the little memory it has to fit in...it does its job.
In the weekend i will post few pictures of everything, I wanted to post a clip but is not smart to post the final congratulation screen if you have to sweat so much to get it once you play the game!

Final screen

Despite the fact there are few things to fix in the arcade procedure and few more to finish I decided to work at the final screen, which is what the player sees once he defeats all the bad guys and gets crowned as the iPong Master.
Even if it might not seem anything hard to do we need to cope with the absolute lack of memory we have left. I need to do something nice and catchy that won't take memory, won't take space and won't make the final file too big. And here is the hardest part.
I'm trying to do fireworks done with primitive particles (so almost no memory will be used) with a nice spaceart background. The background needs to change color a bit every time the firework exploded to make it more realistic. Plus the sound needs to be added, a simple congratulation music and all the tiles...I finish the resources already...