Tuesday, February 25, 2014

A lot of new features

A lot of new things has been implemented:
the new main manu has got 4 main voices:
- play arcade
- play single game
- Control settings
- Help me

plus one side voice named "Shop"

At the moment the one which is functional is the arcade one with all the features already posted in this blog. The interaction of the Arcade section and the main menu is now functional.

The background of all the menus is now more dynamic and tends to the blue rather than black.

The name of the game pops up on the high right corner and pulses creating a nice looking effect.

During the game the nebula of the menu is now present just in different dimension and with a low alpha, rotating and creating a very smooth effect along with the already animated background.

Overall the new in-menu music makes is job.

There won't be any presentation/ typing story anymore like it was in Pong 2013, only a quick zoom on the menu to get inside the game as quick as possible.
All the storyboard will be shown in the iStore description and, maybe, in the help me section.

Good progresses...

Music

One part I didn't really care so far is the music of the game. The lite version of pong 2013 used the tunes from Tron Legacy but for this version (paid version) the music will be custom made.
I just finished to compose the menu tune which gets inspired from the old battle squadron tune. The wav is ready, I need to reduce it and convert it and, of course, fix it in the game.
I need to start to work on the "in-game" tune which won't be easy because the old one was just perfect. I see what I can do. Stay tuned.

Monday, February 24, 2014

finally iPong

Since we decided to call the final pro version of the game iPong not following the Pong 2013-14 lite/pro trend I kept using the old code for the game where Pong 2013 was showing in the menu area and on the top of the game screen.
Now finally the real name (iPong) is showing correctly with the right spell and the right font :)

Problem solved

Finally after more than 30 days of studying, debugging, coding and re-coding I found the glitch that was killing the game once the arcade gaming was over, no matter the result.
Of course was something very stupid and easy but, at least, now is fixed.
The arcade part of iPong is virtually over. Need to fix little "cosmetic" details and then I can pass to the new main menu.
I will change also the music with something I'm developing with good robot-voice samples.
Keep on reading.