Wednesday, September 11, 2013

Pong 2013 Network system

Now that the engine is more or less done and is working I can concentrate to make the PRO version of Pong 2013 working on the same networking routines.
It is nothing easy but because the network itself has been developed thinking of Pong there are good chances to make it happen (let's be optimistic).

I left yesterday with some improvement with the interface of the game, the players (whether server or client) have now some messages from the system that tell them what is what (waiting for connection, client connected, hold on etc etc).

Camilla just gave me her voice for a moment to sample some sound fx (like it happened with Labyrinth)  modified with Audacity in order to look like computer spoken. Exactly the computer will tell the server "waiting for player two" and "player two connected". Then the game should start....

No comments:

Post a Comment