Tuesday, September 3, 2013

Open projects, coming soon and work in progress

In the last two months we have been working hard to re-boot the company and turn it to a proper web/app developer company.
The first 2-3 months has been needed to release 4 products developed for iOS systems and Android. My normal approach is developing and testing on iOS first (I use an iPhone 5 but all the games are compatible with the whole bunch of apple devices) and then to port everything to Android.
Atm I'm using mostly the GM: Studio master suite which allows me to do object coding and it is way easier to work multi-platform. I like to do also few things in XCode and simple C# especially for the windows versions.
The 4 projects already developed (which i like to call "open project" because we always try to make then better and to update them) are:
- The Labyrinth Lite: puzzle game where the user tilts the device in order to play - Totally FREE
- The Labyrinth Pro: same game just better: more levels, more options, no ADs - Only 0.99USD
- Pong 2013 Lite: reboot of the legendary pong game: very good looking game: Totally FREE
- Sheepy the Sleep Aid: funny and simple app which should help you to fall asleep: Totally FREE

I will describe better these projects in the proper description page.

Between these projects Pong 2013 is the one we are dedicating most of the time right now. The Pro version of the game will come soon and will be hopefully amazing with a big arcade part and, especially, with the possibility to play against each others just connecting by internet. At the moment I'm developing the networking engine which will be quite big due to the fact that we want to interact throughout the different platforms the game will be developed: basically if you have pong on your iPhone you might play against a pong player on android or against someone who has the PC version.

Another work in progress is a fighting game with the temporary title of "The rise of the fighter". Will be developed for PC/windows and mobile devices, will present big animated backgrounds, 3D stages and digitized characters directly from our own photo-studio. A first studio to decide whether or not the game was possible to realize has been traced by the diary in this blog: Making of a fighting game.

No comments:

Post a Comment