Monday, September 9, 2013

Network update

As usual lately I'm going to close the blogging for today with something regarding....the network engine we are developing.
We worked all the afternoon trying to squeeze in old routines and graphics of Pong 2013 lite in the room of network demo which is getting visually, at least, a bit better....starts to look like the origina game.

I did work on the connection interface: now whoever creates the server stays on hold in the room waiting for the client to be connected and a system message tells him that.
If the client gets connected the other pad will be displayed, the ball (inclusive of the comet effect) will be displayed and another message tells you that the connection of the two players is about to happen; few secs and the game start (very early phase of the game tho).
All looks much more smooth now.

I made an executable for windows of the demo to try to run it on different PC around the office. As internal LAN it worked only where the internal nodes are connected, or else you can't see the server but this is a limitation of the internal network and not of the system.

We will need to test it on open internet, normal house routers and 3G. But before is better to keep on working on the game.

Tomorrow is another day.

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