A lot of work in these days. As announced the networking feature has been implemented in iPong: The Game PC/Windows and Mac, is fixed, is stable and the beta testing is running. If you wanna be part of the beta testing (no charges for the build) please contact us on the main iPong website here.
Today I just started to move all the new features for the mobile versions and I put the bases to start to work (find and upload all the runners on the test devices, checking everything and looking back in the old codes). Soon updates about the mobile versions.
All the websites has been updated with the news of the network feature:
http://www.solowebnv.com/gamesandweb/ipong-the-game-network-is-real/
http://www.ipongthegame.com/news/updates-on-the-multi-player-function/
soon I will post something related on my personal blog ivanocheers.com
All the Facebook and twitter accounts/pages related to Soloweb N.V. and to iPong: The Game has posted the news.
The new project has officially started, we have hired a new artist from Chicago and soon we will make some official announcement. Today I started to work on the editors for the new game...a new adventure has started!
Day by day diary of all the development of the projects by Soloweb NV, specialized in games and mobile apps.
Thursday, May 15, 2014
Tuesday, May 13, 2014
Habemus Network
Finally after a lot of battles against the code I finally integrated the network game into the iPong code. Everything is still very unstable and full of bugs, I noted everything's wrong at the moment and I will fix them all tomorrow. Finally!
Tomorrow, once everything is fixed I will post the news on the official website and on the twitter/facebook accounts of the game.
Can't wait to stop to work on the network feature....
Tomorrow, once everything is fixed I will post the news on the official website and on the twitter/facebook accounts of the game.
Can't wait to stop to work on the network feature....
Monday, May 12, 2014
Cross platform PC/Mac close to the goal
Hi everybody and happy Monday...let's be positive.
Didn't work a lot over the week-end, I really needed to re-charge the batteries: this week was very hectic for work (new project to begin, old project to finish) and my preparation for the new movie (as a stunt) if getting harder and harder every day. I needed a bit of rest indeed.
But here I am, new week, new opportunities: as the alarm woke me up I started to work on iPong: The Game from the point I left it last week.
The network part is quite integrated into the game by now. I still need to fix few details such us the aesthetic aspect of the server/client menu (to match with the rest of the game) and the return routine once the game finishes. Seems easy but when you work in network everything gets complicated.
I hope by the end of today max tomorrow I can manage to have something completed with the network in it. Then we need to test it and, mean while I will start to port it on mobile.
Didn't work a lot over the week-end, I really needed to re-charge the batteries: this week was very hectic for work (new project to begin, old project to finish) and my preparation for the new movie (as a stunt) if getting harder and harder every day. I needed a bit of rest indeed.
But here I am, new week, new opportunities: as the alarm woke me up I started to work on iPong: The Game from the point I left it last week.
The network part is quite integrated into the game by now. I still need to fix few details such us the aesthetic aspect of the server/client menu (to match with the rest of the game) and the return routine once the game finishes. Seems easy but when you work in network everything gets complicated.
I hope by the end of today max tomorrow I can manage to have something completed with the network in it. Then we need to test it and, mean while I will start to port it on mobile.
Thursday, May 8, 2014
Fighting with the last issue and finally the solution
Been fighting with the problem of yesterday all the day long. The client once connected blocks everything and jam the computer. I did check every single line of the code of every single object of the networking source and nothing. Don't know why but all of the sudden the game won't work anymore.
I checked all my logs and the only thing I could notice was that I updated my GMS to the latest release. I uninstalled all and re-installed it...nothing.
I just gave a last chance before calling the day disappointed: i uninstalled all one more time and I re-installed the previous release: and it works!
Doesn't make me feel able to solve the real issue but at list my built now works again and it seems I have to stick with this version of GMS until I finish the game :)
I checked all my logs and the only thing I could notice was that I updated my GMS to the latest release. I uninstalled all and re-installed it...nothing.
I just gave a last chance before calling the day disappointed: i uninstalled all one more time and I re-installed the previous release: and it works!
Doesn't make me feel able to solve the real issue but at list my built now works again and it seems I have to stick with this version of GMS until I finish the game :)
Wednesday, May 7, 2014
Fitting in and unaspected issues
The work of fitting the networking section into the actual game keeps on going. To me is a bit of a boring work because is just copy, paste, check, wait, polish, adjust ... nothing really challenging but, at least, I don't have to do anymore with the evil networking scripts which I really hate...and when I was about to try everything...a surprise: the client is not working anymore. Everything (passing by the main menu of the game) goes smoothly, the two computer connects, the server waits and then at the moment of the game itself the server starts to play and the client fails. And fails bad because whatever the issue is it jams the whole computer, any platform.
The best part of it is that I have no idea what that is about...
The best part of it is that I have no idea what that is about...
Monday, May 5, 2014
iPong details
Beside the fact that iPong: The game is almost finished there are still a lot of details to fix. Today was the turn of implementing the network section in the main menu. Takes a bit longer than normal because my biz partner (who's good in icon design, menus and graphics) is out of town and I have to make things all alone.
Anyway part of it is done and tomorrow i think i will complete it.
Meanwhile we are very close to hire a new graphic artist for the coming new project!
Anyway part of it is done and tomorrow i think i will complete it.
Meanwhile we are very close to hire a new graphic artist for the coming new project!
Sunday, May 4, 2014
New project? New graphic designer?
I did work on the new idea for the last 48h (I mean the last 48 working hours...which are more or less living hours ;( ). I finished the little demo in order to show to the new co-operators the game-play of the new project.
I developed it in HTML5, which is the very first time for me and it works just fine, of course the final version will be done as a regular game.
Probably soon I will post the link to this demo, just to see some reactions.
Talking about reactions thanks to everyone who reacted to my quest for searching a graphic artist: it seems I might have found someone but I don't want to say anything until we put the contract in the safe.
Working also on www.gamemakerblog.net because we are about to insert a brand new section: video tutorials!
I developed it in HTML5, which is the very first time for me and it works just fine, of course the final version will be done as a regular game.
Probably soon I will post the link to this demo, just to see some reactions.
Talking about reactions thanks to everyone who reacted to my quest for searching a graphic artist: it seems I might have found someone but I don't want to say anything until we put the contract in the safe.
Working also on www.gamemakerblog.net because we are about to insert a brand new section: video tutorials!
Friday, May 2, 2014
New project
Ok, I admit it, I'm working very seriously to a new project.
iPong: The Game is really in the last stage of development and all I need is to port the networking on the mobile and I can consider the project, for what concern the code, close; therefore I'm developing something new: I had an idea about a puzzle/platform game and I decided to start to work a bit on the base engine.
I can't say anything yet, if not I realized a very early prototype (using sprite I found on the Web) and the idea seems to work quite well. Few people have been trying it and I have to admit they got quite addicted to the little demo.
The main inspiration comes from a very old Atari title called "Mr.Robot", but the game-play is very different. It will be a game where you never can die and every room is a new puzzle. There will be plenty of rooms divided by several worlds and probably different bosses.
I might show you the early prototype (anyway totally playable with keyboard and joypad) but ask me for that in private on my website: ivanocheers.com or on my facebook page (not the main account: the PAGE) Ivano Cheers FB Page.
I am thinking to develop something more basic in HTML5 where everyone can play and then a bigger game only for sale. I'll see. I need a graphic designer dedicated for the game. If you are in any way interested please contact me: will be a good a and profitable experience.
iPong: The Game is really in the last stage of development and all I need is to port the networking on the mobile and I can consider the project, for what concern the code, close; therefore I'm developing something new: I had an idea about a puzzle/platform game and I decided to start to work a bit on the base engine.
I can't say anything yet, if not I realized a very early prototype (using sprite I found on the Web) and the idea seems to work quite well. Few people have been trying it and I have to admit they got quite addicted to the little demo.
The main inspiration comes from a very old Atari title called "Mr.Robot", but the game-play is very different. It will be a game where you never can die and every room is a new puzzle. There will be plenty of rooms divided by several worlds and probably different bosses.
I might show you the early prototype (anyway totally playable with keyboard and joypad) but ask me for that in private on my website: ivanocheers.com or on my facebook page (not the main account: the PAGE) Ivano Cheers FB Page.
I am thinking to develop something more basic in HTML5 where everyone can play and then a bigger game only for sale. I'll see. I need a graphic designer dedicated for the game. If you are in any way interested please contact me: will be a good a and profitable experience.
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