Thursday, October 31, 2013

Testing android

I got stocked in few issues in the developing of the final scene once you win the tournament and finish the arcade. I have really little memory remaining but I don't want that the final scene you get after so much playing looks like a crap. Therefore I want to find and use till the last bit of space to make it look nice. Just now I have issues to find the right locations.
I had to look something else and I decided to watch the game (at this stage) on Android.
After few failed attempts in compiling it I managed to play it on my sophix tablet I use to test android's games.
It looks good, no bugs whatsoever, the game is smooth (it doesn't have the same issues of the network system on Android) and it looks nice (not as nice as the iPhone one but basically because of the lack of hardware)
Now back to code the game... I want to make fireworks out of particles. Stay tuned

Wednesday, October 30, 2013

Arcade almost done

We are really close. Yesterday I managed to make work the whole arcade system passing from a character to another when you win and showing the arcade timeline with all the people you defeated and the one you have to challenge. Every level the computer tells you something to wish you "bad luck" and everything looks cool.
I tried to play the way it should be (without helps, aids and cheats) and it is quite challenging also for myself (the creator!!!).
The final screen with fireworks and thanks and titles needs to be done (in case you win the tournament) and needs to be done in a really small amount of memory...
Plus we have to decide in case the player loses if he has to start all over or he can just restart from the point where he lost always or only just for a couple of credits.
Every character tells you different things during the game and the phrase list of each character haven't been done yet.
Still a lot of work but game-wise all is set.

Tuesday, October 29, 2013

Keep on working on the arcade version of pong

I've been so busy coding and testing the new pong in special way the arcade part that I haven't got time to post all the development news yet.
The game now is totally glitch-less, the animation of the background works great, few backgrounds has been substituted with new items because we noticed that the blu-like background gives better overall results to the game.
All the little bugs regarding the new power-ups has been fixed and the Arcade session is on its way to be completed. Once it's done I'll record a quick video and I will post it here to show all the new things we could put into the game.
Back to work now... 

Friday, October 25, 2013

Talking enemies

The new feature is live and works well. It really gives a little touch to the whole game. The icon with the little avatar telling you something comes out in six occasions:
- at the beginning
- when you get a magneto power up
- when you get a gun power up
- when he's leading by at least 3 points
- when you have a match point
- when he has a match point

every character will say something different and this is just...cooool

goodnight!

Special feature on game

I'm working on a special feature that Filippo suggested as a normal idea and now will be almost reality. Basically any particular moment of the match (such us the beginning, or a special shot or a match point) the little avatar of your enemy comes out in the corner and tells you something (like "you will lose", you can't beat me or "one more point" and so on) to improve the "arcade spirit of the game. I made few code to see if it's possible and it seems to work. Now I need to do it well and I start to run out of memory...no more ideas :)

Arcade procedure

Yesterday night and this morning I've been working on the whole procedure that starts when the player hits the button "arcade" and goes till the real match.
Everything atm is related to the first level (therefore the first match) only but I'm planning today and tomorrow to modify the routine dynamically in order to fit all the matches more or less in the same part of code.
The final result is very nice. It starts by asking the player name, then the player (the only human attempting to raise the charts of the space pong) needs to choose between the 8 available avatars (4 males and 4 females) ... unfortunately in this moment GMS don't allow yet the use of the device camera or of the device storage so, for the moment, the avatar cannot be chosen from personal photos. Hopefully in the next release of the suite.
Once you pick the avatar you can see a recap of who you are and the timeline of the matches with unveiled the enemy's avatars that you have to play against or that you defeated already. Another tap of the screen and we have the final Player-name Versus Enemy in "fighter-style".
Then the game will start.

We are thinking with Filo to add also some message during the match in comic style where your enemy is provocative to you. Let's see if it fits...

Thursday, October 24, 2013

Today's duties and recap

Yesterday has been a big day of work. The final mark on the game has been given, all works smoothly and the new features are giving a big plus to the overall aspect of the game. The arcade part starts to be part of the game, I have all the avatars, I have the base structure of the game, the "arcade-timeline" (as I call it) is already there and now the only thing to add is the link between the arcade story/tournament and the game itself.
Today I won't work full time on this because we have some urgent issues to fix such us the new Amsterdam's Casino promotion (for the newbies I remember we used to work in the gambling market not even long time ago) after the dutch shut down.
I keep you up to date on the things I will add to the arcade game. Meanwhile I wanna thank you a lot again for the 8k+ download that yesterday The Labyrinth Pro got as a free promotion for two days. Thanks, thanks again.