Yesterday and today I've been very busy in coding the new pong 2013 network around the network engine itself. It is such a hard code (for me at least) which I really need to work in full immersion on it with no distractions. And that's why I haven't posted a lot of words here on the blog in the last two days.
What happens is that slowly I'm basically re-coding the all game around the network engine, trying to save size, memory and data as much as I can and trying to use the old routines as much as I can. Pong networking will be basically all rewritten comparing with the normal game even if probably no-one will notice the difference.
At the moment I'm cleaning the code, deleting the old unnecessary items which is always a hard task and very risky because you may delete something you shouldn't.
keep you posted.
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