Sunday, June 8, 2014

Amazing Genesis - HTML5

Sorry if I didn't update this blog on  a regular base, but I'm following so many projects right now that I have barely the time to eat and sleep and it is hard to blog everything I do. However I will keep you informed on all the progresses of the new projects until I will start to blog again about the development of one in particular.
First of all the new video game project is taking form: the name (still temporary) is Aero's Quest and soon you'll be able to see some preview.
Lately I've been studying a lot the new HTML5 technology applied to video games. As company we decided to develop a HTML5 games portfolio and get sponsors around.
The first game I personally developed is Amazing Genesis: a up'n'run side scroller with several touches such as the animated background and four levels of parallax effect.
Our engine for HTML5 games work on normal computer browsers and on mobile browsers re-sizing and adapting in full screen automatically turning the browser game in a sort of app.
You can play for FREE Amazing Genesis following this link:
http://www.solowebnv.com/html5/amazinggenesis/

Thursday, May 15, 2014

Website updates, social networks and new project

A lot of work in these days. As announced the networking feature has been implemented in iPong: The Game PC/Windows and Mac, is fixed, is stable and the beta testing is running. If you wanna be part of the beta testing (no charges for the build) please contact us on the main iPong website here.

Today I just started to move all the new features for the mobile versions and I put the bases to start to work (find and upload all the runners on the test devices, checking everything and looking back in the old codes). Soon updates about the mobile versions.

All the websites has been updated with the news of the network feature:
http://www.solowebnv.com/gamesandweb/ipong-the-game-network-is-real/
http://www.ipongthegame.com/news/updates-on-the-multi-player-function/

soon I will post something related on my personal blog ivanocheers.com

All the Facebook and twitter accounts/pages related to Soloweb N.V. and to iPong: The Game has posted the news.

The new project has officially started, we have hired a new artist from Chicago and soon we will make some official announcement. Today I started to work on the editors for the new game...a new adventure has started!



Tuesday, May 13, 2014

Habemus Network

Finally after a lot of battles against the code I finally integrated the network game into the iPong code. Everything is still very unstable and full of bugs, I noted everything's wrong at the moment and I will fix them all tomorrow. Finally!
Tomorrow, once everything is fixed I will post the news on the official website and on the twitter/facebook accounts of the game.
Can't wait to stop to work on the network feature....

Monday, May 12, 2014

Cross platform PC/Mac close to the goal

Hi everybody and happy Monday...let's be positive.
Didn't work a lot over the week-end, I really needed to re-charge the batteries: this week was very hectic for work (new project to begin, old project to finish) and my preparation for the new movie (as a stunt) if getting harder and harder every day. I needed a bit of rest indeed.
But here I am, new week, new opportunities: as the alarm woke me up I started to work on iPong: The Game from the point I left it last week.
The network part is quite integrated into the game by now. I still need to fix few details such us the aesthetic aspect of the server/client menu (to match with the rest of the game) and the return routine once the game finishes. Seems easy but when you work in network everything gets complicated.
I hope by the end of today max tomorrow I can manage to have something completed with the network in it. Then we need to test it and, mean while I will start to port it on mobile.

Thursday, May 8, 2014

Fighting with the last issue and finally the solution

Been fighting with the problem of yesterday all the day long. The client once connected blocks everything and jam the computer. I did check every single line of the code of every single object of the networking source and nothing. Don't know why but all of the sudden the game won't work anymore.
I checked all my logs and the only thing I could notice was that I updated my GMS to the latest release. I uninstalled all and re-installed it...nothing.
I just gave a last chance before calling the day disappointed: i uninstalled all one more time and I re-installed the previous release: and it works!
Doesn't make me feel able to solve the real issue but at list my built now works again and it seems I have to stick with this version of GMS until I finish the game :)

Wednesday, May 7, 2014

Fitting in and unaspected issues

The work of fitting the networking section into the actual game keeps on going. To me is a bit of a boring work because is just copy, paste, check, wait, polish, adjust ... nothing really challenging but, at least, I don't have to do anymore with the evil networking scripts which I really hate...and when I was about to try everything...a surprise: the client is not working anymore. Everything (passing by the main menu of the game) goes smoothly, the two computer connects, the server waits and then at the moment of the game itself the server starts to play and the client fails. And fails bad because whatever the issue is it jams the whole computer, any platform.
The best part of it is that I have no idea what that is about...

Monday, May 5, 2014

iPong details

Beside the fact that iPong: The game is almost finished there are still a lot of details to fix. Today was the turn of implementing the network section in the main menu. Takes a bit longer than normal because my biz partner (who's good in icon design, menus and graphics) is out of town and I have to make things all alone.
Anyway part of it is done and tomorrow i think i will complete it.
Meanwhile we are very close to hire a new graphic artist for the coming new project!