The whole day dedicated to work on the PC version of iPong: The game. The new cursor has been fixed all over all the menus of the game. The game will be playable either with the keyboard and the joystick (no selection needed, they both work together).
I need only to change few things in-game and the all should be fine.
I need to prepare a Demo for Steam and Desura not to mention the yoyogames show case.
The game will allow you to play the first level of the arcade and then it will stop.
Hope I can make it work as soon as possible. Meanwhile the first press releases are about to be sent to the press, all the releases will be sent between Sunday and Tuesday. One copy of the PR will be published here as well.
www.ipongthegame.com is getting a lot of consensus as well as the twitter account of the game @ipongthegame and the facebook page fb/ipongthegame . If you didn't yet please subscribe, thanks.
Going back to work to the game, there is a light at the end of the tunnel!
Day by day diary of all the development of the projects by Soloweb NV, specialized in games and mobile apps.
Saturday, April 5, 2014
Deep night coding: cursor
It's deep night, no way I could sleep and here I am on the code for the PC port of iPong: The Game.
I'm focusing on the new control mode in the menu that needs a sort of cursor (the telephone version was simply touch). I came out with the idea of the burning comet (similar to the in-game ball) that pass from corner to corner of the menu's voices commanded by the arrows or the pad.
Due to the track that the comet leaves behind the global effect of the cursor is cool and it works, so I think I will keep it.
I'm focusing on the new control mode in the menu that needs a sort of cursor (the telephone version was simply touch). I came out with the idea of the burning comet (similar to the in-game ball) that pass from corner to corner of the menu's voices commanded by the arrows or the pad.
Due to the track that the comet leaves behind the global effect of the cursor is cool and it works, so I think I will keep it.
Friday, April 4, 2014
PC port updates - Soloweb Site
The work on the PC port is going well.
The PC game will be full screen and will be playable with both keyboard and pad. There will be the "tick" option where you just press up and down once to make the paddle keep on going up or down and the other choice will be that the paddle moves when you press the button and it stops as you release the button. Easier to see than to explain.
Another change will be of course from the fact that the PC/Windows ain't touch so I'm studing a sort of cursor for the menu.
There are few issues to resolve but I will manage it. Very soon I must release a playable Demo (probably downloadable from the main site) with the only first level of the arcade mode.
Company news: the new Website of the company is finally live, SOLOWEB WEBSITE
check it out and let us know what you think about.
I'm going to sleep because today I worked too many hours in a row and I can't keep my eyes open.
The PC game will be full screen and will be playable with both keyboard and pad. There will be the "tick" option where you just press up and down once to make the paddle keep on going up or down and the other choice will be that the paddle moves when you press the button and it stops as you release the button. Easier to see than to explain.
Another change will be of course from the fact that the PC/Windows ain't touch so I'm studing a sort of cursor for the menu.
There are few issues to resolve but I will manage it. Very soon I must release a playable Demo (probably downloadable from the main site) with the only first level of the arcade mode.
Company news: the new Website of the company is finally live, SOLOWEB WEBSITE
check it out and let us know what you think about.
I'm going to sleep because today I worked too many hours in a row and I can't keep my eyes open.
Thursday, April 3, 2014
iPong website finally online
The website of the website of iPong: The game is finally online and here is the URL:
http://www.ipongthegame.com/
As you can see it is complete with all the updates done so far, with new screenshots, with the complete storyboard and with all the social connections.
Exactly: because for all the people that follow already iPong: The Game on Facebook we have really few (just launched) who are following the official iPong twitter account @ipongthegame (give some support!). Now that the site is, at the moment, completed I can focus on the PC port and on the first demo to give to the publisher.
http://www.ipongthegame.com/
As you can see it is complete with all the updates done so far, with new screenshots, with the complete storyboard and with all the social connections.
Exactly: because for all the people that follow already iPong: The Game on Facebook we have really few (just launched) who are following the official iPong twitter account @ipongthegame (give some support!). Now that the site is, at the moment, completed I can focus on the PC port and on the first demo to give to the publisher.
Wednesday, April 2, 2014
Early demo, first pictures released and preview
I had to send something playable for PC asap to Dino Tonoli who takes care about the reviews on gamemakerblog.net. So All I did was direct porting the iPhone version on PC/Windows and send it to him. He even had to see on his test-pc the screen "device in horizontal position" ... which is funny. The demo was anyway playable with the arrows of the keyboard. The new controls features I wanted to add on the PC version were not yet into the demo.
Anyway after few hours the preview was already published and I must say this is the very first preview of the game, yet the first pictures published!
You can find the complete preview here: http://www.gamemakerblog.net/talent-scout-n-1-ipong-the-game-demo/ ... so cool!
I post here few pictures taken directly from the review:
and here we go: always closer to the end ...
Anyway after few hours the preview was already published and I must say this is the very first preview of the game, yet the first pictures published!
You can find the complete preview here: http://www.gamemakerblog.net/talent-scout-n-1-ipong-the-game-demo/ ... so cool!
I post here few pictures taken directly from the review:
and here we go: always closer to the end ...
PC version, blogging and social
The work on iPong: the game is getting very busy. While I'm selecting on the iPhone version what code to keep and what not (fortunately most of the original code will be saved) we are preparing the promotional campaign before the game will be release: that means that I'm working around the clock to fix bugs, coding the ports, making mi personal site up to date, this blog up to date, soon the game site will be live and I'm also taking care of the administration of gamemakerblog.net which will review a demo of iPong the game soon (actually as quick as I prepare it...another item on the to do list). Plus we just opened the gamemakerblognet twitter account so please follow it @gamemakerblogn if you will as well as will be very appreciated you like on the GM blog Facebook page. Thanks
Tuesday, April 1, 2014
Author blog
Just a quick update regarding iPong which will be probably and finally officially called iPong: the game. The testing is going well, today I will start to fix the bugs (few) that came out so far on the iPhone version and I will start to work on the PC/Windows version. Thanks to game maker studio will be a direct port but I have to add the control section and few code.
Meanwhile I want you to know that my personal blog is live: www.ivanocheers.com : it is nothing fancy and indeed ain't personal because it is tech/business related. It talks more about my experience in the past and now with games and programming. Give a look.
Meanwhile I want you to know that my personal blog is live: www.ivanocheers.com : it is nothing fancy and indeed ain't personal because it is tech/business related. It talks more about my experience in the past and now with games and programming. Give a look.
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